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This guide explains 50 Cache callouts that players use in CS2, grouped into seven areas: T Spawn with Outside A and Garage, A Main with A Long and Squeaky, A site, Mid, the B approach through B Halls and Checkers, B site, and CT Spawn with the CT rotations. For each callout you get where it is on the radar, what it is for and which side usually holds it. Cache came back to CS2 on April 28, 2026 and has been in the Active Duty map pool since July 8, 2026, so you can play it in Premier as well as in Competitive. The positions come from the CS2 radar of the map, the place names in the game files and the names players use, and the skin prices further down are from SkinsMonkey, checked on November 5, 2026.
Cache is one of the classic Counter-Strike maps. It was in the CS:GO Active Duty pool until March 2019, when Vertigo took its place, and Valve released its own CS2 version seven years later. Valve described it as “a classic three lane map”, and the three lanes are the easiest way to learn it: A Main and A Long on the top, Mid through Garage in the center, and B Halls on the bottom. Where players use a second name for the same spot, we give it next to the main one.

Three lanes and a short mid: how Cache is laid out in CS2
On the radar, Ts start on the right and CTs on the left. A site is at the top of the map and B site at the bottom. From T Spawn the Ts have three ways to go. Up and left through Outside A they reach A Main and A Long, which both end at A site. Straight left through Garage they reach Mid. Down and left through T Boxes and B Halls they reach B Main, Checkers and B site.
CTs have shorter rotations. From CT Spawn, Truck and New Box lead up to A, CT Halls lead down to Hell and B, and Connector links CT Halls with Mid. Mid is the center of every round on Cache. A T who wins Mid can go up Highway to A or through Vent and Checkers to B, so CTs fight for it early with a sniper or with grenades.
Cache has a long history in Counter-Strike. These are the dates that matter for CS2:
- Mar 2019 Vertigo replaces Cache in the CS:GO Active Duty pool.
- Apr 28, 2026 Cache is added to CS2 Competitive, Casual, Deathmatch and Retakes.
- Apr 29, 2026 Valve reworks the A site E-Box and the Checkers door.
- Jul 8, 2026 Premier Season Five: Cache replaces Overpass.
- Sep 9, 2026 Valve fixes a wallbang spot on B site.
Valve kept the layout that CS:GO players know. In the announcement it wrote that “Cache veterans will feel right at home in familiar locations”, and early reports from players said the same: the lanes and sites are where they were. The changes are smaller. The map has neutral colors instead of the green look of the 2019 version, the B site windows next to Sun Room are open holes that you do not have to break first, and the s1mple graffiti under B Heaven is gone. Since April Valve has also reworked the E-Box on A site, lowered the door frame at the Checkers entrance in B Main, removed an AC unit above Sandbags and the lamp next to Squeaky, added grating to some windows so they stop bullets, removed a boost spot in Outside A and fixed gaps and clipping around Vent and the blue doors in Mid. Since July 8, 2026 the Active Duty pool is Ancient, Anubis, Cache, Dust II, Inferno, Mirage and Nuke, and it has not changed as of November 5, 2026.
Cache on your loadout: The Cache Collection
Cache has its own skin collection from the CS:GO years. The Cache Collection has 13 weapon finishes in a nuclear and radiation theme, from Industrial Grade to Restricted. It does not drop from a weapon case. The skins came from Cache Souvenir packages at the Majors played on the map, starting with ESL One Cologne 2014. The two top skins are Restricted: the Galil AR | Cerberus with the three headed dog and the FAMAS | Styx. The Mil-Spec skins include the Glock-18 | Reactor, the Tec-9 | Toxic, the MAC-10 | Nuclear Garden and the XM1014 | Bone Machine. At the time of writing (November 5, 2026) the Galil AR | Cerberus started at $21.97 and the FAMAS | Styx at $8.40 on SkinsMonkey.
The full list of 13 skins, down to the Industrial Grade ones like the P250 | Contamination, is on The Cache Collection page on SkinsMonkey, together with the Souvenir packages. If you want to know what your own skins are worth before a trade, check them in the CS2 Inventory Value Checker.
T Spawn, Outside A and Garage: where every T round starts

T Spawn is on the right edge of the map. Ts who go up reach Outside A, the open yard in front of A Main and A Long. Ts who go straight left walk into Garage, the large building that opens into Mid. Ts who go down pass T Boxes and enter B Halls. Most T rounds on Cache start with a split between these three exits.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| T Spawn | The Terrorist start on the right side of the map. | Ts buy and split here toward A, Mid and B. |
| Outside A | The open yard above T Spawn, in front of A Main and A Long. | Ts choose between A Main and A Long here. Valve removed a boost spot here in August 2026. |
| T Truck | The red truck in Outside A, close to T Spawn. | Cover for Ts who wait before an A hit. |
| Garage | The large building between T Spawn and Mid. | The T route to Mid. Ts gather inside before they go into Mid. |
| Red | The large red box in the middle of Garage. | Cover inside Garage and a common call for a T hiding there. |
| Dumpster | The small room below Garage, between Garage and B Halls. | A link for Ts between Mid and the B side. |
| T Boxes | The open area below T Spawn, on the way to B Halls. It has no real boxes. | Ts pass it before a B hit and gather there for a fast B. |
Tell your team which exit the Ts took. “Three Garage” and “three Outside A” ask for different rotations, because Garage leads to Mid and Outside A only leads to A.


A Main, A Long and Squeaky: two T routes into A

A site has two T entrances from Outside A. A Main is the wide hallway that comes into the site from the right. A Long goes north through a few rooms and a hallway along the top edge of the map and ends at Squeaky, the door in the top corner of the site. The two routes end far apart, so a T team that uses both makes the CTs on A look in two directions.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| A Main | The wide hallway from Outside A to the right side of A site. | The main T entry to A. CTs hold the end of it from the site. |
| Lockers | The side part of A Main, close to Outside A. | A hiding spot for Ts before they go down A Main. |
| A Long | The rooms and hallway that lead from Outside A to Squeaky. | The slower T route to A. It is quiet until the door. |
| Squeaky | The door at the end of A Long, in the top corner of A site. | A second T entry to A. Valve removed the lamp next to it in April 2026. |
Valve fixed wallbangs through the A Main wall in April 2026, so old spam spots through that wall may not work anymore. Call “Squeaky” as soon as you hear the door, because a T there is already on the site.



A site: Quad, Forklift and the CT side

A site is at the top of the map. Quad, the boxes at the back, and Default, the crates in the middle, are the main cover for a planted bomb. On the T side of the site are Shroud, Forklift and Balcony. On the CT side, New Box and E-Box face the path from Truck, which is how CTs come in from their spawn.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| A Site | The bombsite at the top of the map. | Ts plant here. CTs retake from Truck and Highway. |
| Quad | The large boxes at the back of the site. | A common plant spot and CT hiding spot. |
| Default | The crates in the middle of the site. | The default plant spot on A. |
| Lamp | The side wall on the left of the site. | A boost spot for CTs who want an off angle. |
| Shroud | The boxes next to Squeaky, named after the former pro player shroud. | A CT spot that sees Squeaky and A Main. Players report that you can get up without a teammate. |
| Forklift | The forklift at the A Main entrance, under Balcony. | Cover for Ts entering from A Main. Clear it every round. |
| Balcony | The raised walkway above Forklift. | A CT spot over A Main and Highway. |
| New Box | The box on the CT side of the site, toward Truck. | A CT position for a retake from Truck. |
| E-Box | The electrical box next to New Box, reworked by Valve in April 2026. | CT cover on the way from Truck to the site. |
Valve’s welcome post for Cache ended with “Don’t forget to clear Forklift”, and that is still good advice. A T who clears Forklift and Shroud from A Main can plant at Default or Quad, and a CT who loses Balcony has to retake from Truck.

Mid, Highway and Vent: the center of every round

Mid on Cache is short and open. Ts enter it from Garage on the right. CTs reach it through Connector on the left, or they watch it from White Box at the bottom of Highway. Highway is the path up from Mid to A site, and Vent at the bottom of Mid leads toward Checkers and the B side, so a T team in Mid can go to either site.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| Mid | The open middle of the map between Garage and Connector. | The fight for map control. Whoever holds it can rotate to either site. |
| Highway | The path from Mid up to A site. | The CT route between Mid and A and a T route to A. |
| Ladder | The ladder from Highway up to Balcony. | A quick way up to Balcony for CTs. |
| White Box | The box at the bottom of Highway, at the edge of Mid. | CTs peek Garage from here. |
| Ledge | The raised edge on the top side of Mid, next to White Box. | A spot to jump on from White Box for an off angle. |
| Cubby | The small corner in the top right of Mid, below Boost. | A hiding spot that players clear when they cross Mid. |
| Boost | The raised platform between Outside A and Mid. | Ts boost up here to see into Mid early. |
| Sandbags | The sandbags at the bottom left of Mid, under Roof. | CT cover in Mid. Valve removed the AC unit above it in April 2026. |
| Roof | The roof of the small building at the bottom of Mid. | A raised spot over Mid. |
| Vent | The vent from the bottom of Mid toward Checkers. | A quiet T route to the B side. Valve adjusted its entrance in May 2026. |
The CS:GO game files call the platform at Outside A “Roof”, but most players call it Boost and use Roof for the building at Sandbags. Agree on one name with your team. Valve also fixed gaps around the blue doors in Mid in September 2026.

B Halls, B Main and Checkers: how Ts reach B

Ts reach B from T Boxes through B Halls. At the end of B Halls the path turns left into B Main, the hallway that leads to the site. Checkers is the corridor above, between Vent and the site, and it has a checkered pattern on the ground. Sun Room is the side room below B Halls that faces the site through open holes in the wall.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| B Halls | The hallway from T Boxes toward B Main. | The T route to B. CTs throw grenades into it to slow a rush. |
| B Main | The hallway from B Halls to B site. | The main T entry to B. CTs hold the end of it from the site. |
| Boxes | The boxes along B Main. | Cover for Ts who wait before a B hit. |
| Checkers | The corridor with a checkered pattern between Vent and B site. Its entrance is at B Main. | A second T entry to B. Valve lowered the door frame at its entrance in April 2026. |
| Toxic | The barrels next to Sun Room. | A call for a T near the Sun Room door. |
| Sun Room | The room below B Halls, with holes in the wall toward B. | Ts throw grenades into B from here. |
Valve added grating to some windows on Cache in May 2026 so they stop bullets, and players report that the B windows by Sun Room are now open holes. When you call Ts on B, say “Main” or “Checkers”, because the two routes reach the site from different sides.



B site: Headshot, Heaven and Rafters

B site is at the bottom of the map. Default and New Boxes are the cover on the site, Pit is the low spot near the B Main side, and Headshot is the corner on the left edge. CTs come in from Hell on the left or from Heaven and Rafters, the raised positions above the site that see B Main and Checkers.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| B Site | The bombsite at the bottom of the map. | Ts plant here. CTs retake from Hell and Heaven. |
| Default | The long box in the middle of the site. | The default plant spot on B. |
| New Boxes | The stacked boxes on the B Main side of the site, above Pit. | CT cover that sees B Main. |
| Pit | The low spot at the side of the site, toward Checkers. | A close CT spot. Ts clear it on entry. |
| Headshot | The corner on the left edge of the site. | A CT spot with a view into B Main. |
| Heaven | The stairs from the CT side up to Rafters. | The CT way up to the raised spot over B. |
| Rafters | The raised walkway above the site. | The main CT position on B. It sees B Main and Checkers. |
Valve fixed a wallbang spot on B site in September 2026. Call a T on B by the part of the site he is in, because “one Pit” and “one Headshot” are on opposite sides.

CT Spawn, CT Halls and the CT rotations

CT Spawn is on the left edge of the map. Truck leads up to A, CT Halls lead down to Hell and B, and Connector is the short room between CT Halls and Mid. The rotations on Cache are short, so a CT team that hears a hit early can stack a site quickly.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| CT Spawn | The CT start on the left side of the map. | CTs split to A, Mid and B from here. |
| Truck | The truck on the path from CT Spawn to A. | The CT route to A and a retake path. |
| CT Halls | The hallway in front of CT Spawn. | CTs pass it on the way to Mid and B. |
| Connector | The room between CT Halls and Mid. | The CT entry to Mid. Ts who take it cut the rotation. |
| Hell | The open area between CT Halls and B site. | The CT route to B and the usual retake path. |
| Tree | The corner of Hell on the left edge of the map. | A CT spot for a retake. |
| Wood | The wooden boxes in Hell, close to Heaven. | Cover for CTs on the way to B. |
A call that names the route helps your team decide when to rotate. A CT “in Connector” can still go to Mid or B, while a CT “on Truck” is already going to A. Valve added a missing CT spawn point in September 2026.


Cache callouts cheat sheet
This table lists every callout in this guide by area, with the side that usually holds each area. The area names are the same as on the map images above.
| Area | Callouts | Who usually holds it and why |
|---|---|---|
| T side | T Spawn, Outside A, T Truck, Garage, Red, Dumpster, T Boxes | T side territory, the routes split here |
| A Main | A Main, Lockers, A Long, Squeaky | T routes, CTs hold the ends from A site |
| A site | A Site, Quad, Default, Lamp, Shroud, Forklift, Balcony, New Box, E-Box | CTs hold from Shroud, Balcony and Truck |
| Mid | Mid, Highway, Ladder, White Box, Ledge, Cubby, Boost, Sandbags, Roof, Vent | Ts come from Garage, CTs hold from White Box |
| B approach | B Halls, B Main, Boxes, Checkers, Toxic, Sun Room | T routes, CTs hold the end of B Main |
| B site | B Site, Default, New Boxes, Pit, Headshot, Heaven, Rafters | CTs hold from Rafters and Headshot |
| CT side | CT Spawn, Truck, CT Halls, Connector, Hell, Tree, Wood | CT rotations, Ts in Connector cut them |
How to learn Cache callouts quickly
Many Cache names are short and easy, but a few catch new players. Boost and Roof mean different spots to different people, Default exists on both sites, and Checkers is not the same as B Main. Our routine for a new map:
- Start a private match on Cache with no bots and walk the map in the order of this guide: T Spawn, A Main, A site, Mid, B Halls, B site and CT Spawn.
- Set up a practice server with our CS2 practice config, so you can stay in one area as long as you need.
- Walk the three T lanes from T Spawn: Outside A to A Main, Garage to Mid, and T Boxes to B Halls. Then walk the CT rotations from CT Spawn to Truck, Connector and Hell.
- Learn Vent and Checkers together. They are the quiet way from Mid to B and many rounds on B start there.
- Agree with your team on the second names, such as Boost or Roof for the platform at Outside A, and on which Default you mean.
Cache is in Active Duty, so you will see it in Premier as of November 2026. To see the other six maps in the pool, read our guide to the Active Duty map pool. Our guides to Anubis callouts and Nuke callouts use the same format. If you want a Cache skin for your loadout, you can trade for it in a few seconds with the bots on SkinsMonkey.
Bottom line
Learn Cache by its three T lanes: A Main, Garage to Mid, and B Halls.
If you play CT side, learn Shroud, Balcony, Truck and New Box for A, White Box and Connector for Mid, and Rafters, Headshot and Hell for B, because you will hold or retake from those in many rounds. If you play T side, learn the routes: Outside A to A Main or A Long and Squeaky, Garage to Mid and Highway, and B Halls to B Main or Checkers.
The names that cause mistakes are the doubles. Default exists on both sites, and some players say Roof for the platform the others call Boost. Agree on these names with your team before the match.
FAQ
Is Cache in the CS2 Active Duty map pool in 2026?
Yes. Cache joined the Active Duty pool on July 8, 2026, at the start of Premier Season Five, when it replaced Overpass. The pool is Ancient, Anubis, Cache, Dust II, Inferno, Mirage and Nuke, and it has not changed as of November 5, 2026. You can play Cache in Premier and in Competitive.
What are the main callouts on Cache?
The ones you hear in almost every round are A Main, Squeaky, Forklift, Quad, Mid, Highway, Garage, Vent, Checkers, B Main and Rafters. A Main, Garage and B Main are the three T lanes, Highway and Vent link Mid with the sites, and Rafters is the main CT position on B.
What changed on Cache in CS2 compared to CS:GO?
The layout is the same, and Valve said Cache veterans will feel at home. The map has neutral colors instead of the green look of the 2019 version, the B windows by Sun Room are open holes, and since April 2026 Valve has reworked the A site E-Box, lowered the Checkers door frame, removed a boost in Outside A and fixed many gaps and wallbangs.
When did Cache come back to Counter-Strike?
Valve added Cache to CS2 on April 28, 2026, in Competitive, Casual, Deathmatch and Retakes. It had been out of the CS:GO Active Duty pool since March 2019, when Vertigo replaced it.
What is Squeaky on Cache?
Squeaky is the door at the end of A Long, in the top corner of A site. Ts use it as a second way onto A next to A Main. CTs hold it from Shroud, the boxes next to the door.
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Sources
- Valve: The Return Of Cache, April 28, 2026 (Valve)
- Valve: Counter-Strike 2 update, April 28, 2026 (Cache added) (Valve)
- Valve: Counter-Strike 2 update, April 29, 2026 (Cache map changes) (Valve)
- Valve: Counter-Strike 2 update, May 14, 2026 (window grating) (Valve)
- Valve: Counter-Strike 2 update, May 18, 2026 (Vent entrance clipping) (Valve)
- Valve: Counter-Strike 2 update, July 8, 2026 (Cache replaces Overpass) (Valve)
- Valve: Counter-Strike 2 update, August 3, 2026 (Outside A boost removed) (Valve)
- Valve: Counter-Strike 2 update, September 9, 2026 (B site wallbang, spawns) (Valve)
- Valve: Counter-Strike 2 update, September 22, 2026 (Mid blue doors) (Valve)
- esports.net: Cache is back, and it is looking even better in Counter-Strike 2
- Dust2.in: Reworked de_cache added to competitive, casual and deathmatch
- Upcomer: CS:GO patch removes Cache, pushes Vertigo (March 2019)




