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This guide explains 34 Train callouts that players use in CS2 in 2026. They are grouped into six areas: T Spawn and Ivy, A Main and Popdog, A site, B Halls, B site, and CT Spawn with Z Connector. For each callout you get where it is, what it is for and which side usually holds it. Train left the Active Duty map pool on January 21, 2026, but Valve kept it in Competitive, so you can still queue for it there.
All names describe the CS2 version of Train that Valve released on November 13, 2024. It has the same basic routes as the CS:GO map, but several areas were rebuilt: Popdog, Ivy, the trains on both sites and the old Heaven above A. Where an old name no longer fits the map, we say so in the tables.

Two sites, two levels: how Train is laid out in CS2
Train is a rail yard with two bombsites on its CT half. A site is next to Ivy and A Main. B site is next to the B Halls. Z Connector links the two sites, so CTs rotate between A and B through it, and Ts try to take it when they want to split a site.
Train also has two levels on the B side. From the T side, Upper B Halls lead to Upper B, which enters the site at the height of Catwalk. B Halls, also called Lower B Halls, lead down to Lower B, which enters at the level of the trains. In the tables below we mark the callouts on the lower level. When you call a position in the B Halls, say “upper” or “lower”, because the two corridors run one above the other and a wrong call sends your teammate to the wrong corridor.
The CS2 version has changed several times since it came back. These are the dates that matter for callouts:
- Nov 13, 2024 Train returns to Competitive, Casual and Deathmatch.
- Jan 28, 2025 Train replaces Vertigo in Active Duty (Premier Season Two).
- Mar 31, 2025 Map clean-up and the new Train 2025 Collection.
- Jul 28, 2025 New cover on A site, in Upper B Halls and on B.
- Jan 21, 2026 Anubis returns to Active Duty and Train leaves it.
The rebuild changed four areas in a way that matters for calls. Popdog lost its short climb between the B Halls and the A side; a longer hallway with stairs replaced it, and many players call that new hallway Longdog. Heaven above A site was removed. A site has fewer train cars, so Sandwich, the space between the Blue and Green trains in front of A Main, is gone. Ivy is more closed in, and Valve replaced the see-through fences at the top of Ivy with solid ones in March 2025. If a teammate who played CS:GO calls Sandwich or Heaven, ask what they mean, because these spots do not exist in CS2.
Train on your loadout: the Train 2025 Collection
Train has its own skin collection for the CS2 map. Valve added the Train 2025 Collection to the Armory on March 31, 2025 and removed it from the Armory on July 8, 2026, so new copies no longer come from there. One skin shares its name with a callout: the AWP | LongDog, a Covert AWP with a long dachshund along the barrel. The other rare skins are the MP9 | Latte Rush and M4A4 | Hellish (both Classified) and the MAC-10 | Derailment and Tec-9 | Whiteout (both Restricted). On October 26, 2026 the AWP | LongDog started at $49.02 on SkinsMonkey.
| Item | Rarity | Price | |
|---|---|---|---|
| Covert | $48.60up to $574.15 | Check | |
| Classified | $14.01up to $180.28 | Check | |
| Classified | $7.85up to $69.29 | Check | |
| Restricted | $1.83up to $11.07 | Check | |
| Restricted | $1.56up to $225.73 | Check |
The full list is on the Train 2025 Collection page in our WIKI. The older 2021 Train Collection and the original Train Collection from 2013 have their own pages. You can trade for any of these skins on SkinsMonkey.
T Spawn, Alley and Ivy: the slow route to A

Ivy is the long T path to A site that avoids A Main. Ts who take it early can hit A from two sides, and CTs who push it early can catch a T side that is still setting up. In CS2 the area is more closed in than in CS:GO, so fights here happen at shorter range.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| T Spawn | The Terrorist start. | Ts buy and split here. Routes go to A Main, Alley and T Stairs. |
| Dumpster | The dumpster by Ivy, near T Spawn. Valve added it in January 2025. | Ts set up grenades for A here. A CT can use it as an off-angle. |
| Alley | The back alley from T Spawn toward Ivy. | The T walk to Ivy. A lurker waits here to catch CT pushes. |
| Pigeons (also Pigeon) | The area in front of Ivy, between Alley and Ivy. | Ts hold it to control Ivy before an A hit. |
| Ivy | The long corridor from Pigeons to A site, ending at A2. | The T side route to A. CTs push it for information. |
Valve also opened the container door on the back of the train near Ivy in January 2025 and adjusted the cover in Ivy in July 2025. If you learned Train in CS:GO, walk Ivy once in a private match before you play it in Competitive.

A Main, T Stairs and Popdog: where Ts choose a site

This part of the map is between T Spawn and the two sites, and it decides where the round goes. A Main leads straight to A. T Stairs lead up toward the B Halls. Popdog connects the B Halls with the A side, so Ts can fake one site and move to the other. Since the CS2 rebuild this connection is a longer hallway with stairs, so a T rotation from B to A through it takes more time than in CS:GO.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| A Main (also T Main, T Connector) | The direct T entrance to A from T Spawn. | The default T push to A. CTs on A watch it from the trains. |
| T Stairs | The stairs near T Spawn that lead up toward the B Halls. | The T route to B. CTs who push for information meet Ts here. |
| Kitchen | The raised room above T Stairs. | A T can watch T Stairs from here and catch rotating players. |
| Showers | The room above A Main, next to Brown Halls. | Ts throw grenades toward A from here. |
| Popdog (also Pop) | The connection between the B Halls and the A side, near E-Box. | Ts use it to split A or to rotate. CTs on A hold its exit. |
| Longdog (also Long Dog) | The long hallway with stairs that replaced the old Popdog climb in CS2. | The slower T rotation between B and A. A good place for a T lurker. |
Players still mix the two names, and both are correct. Many players say “Popdog” for the whole route and “Longdog” for the new hallway. Valve uses “Long Dog” and “longdog” in its patch notes. In November 2024 Valve made the crate stack outside Longdog climbable, and in January 2025 it removed a boost angle from Long Dog to bombsite A.


A site: the trains, Hell and the old Heaven

A site in CS2 has fewer train cars than in CS:GO and is more open, so Ts who win A Main can take the site faster. CTs usually hold A from A2 against Ivy, from behind the Red train against A Main, and from E-Box against Popdog. A standard T execute smokes A2 and the CT side of the site, then clears Olof and Hell before the plant.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| Red (also A Red, Red Train) | The red train on A site, close to where it was in CS:GO. | The main cover on A for both sides during the plant and the retake. |
| Hell | The small space next to the train on the Ivy side of A. Valve calls that train the Hell train. | A CT or T here can see A2 and A Main. |
| Olof | A small spot by the wall facing A Main, named after the player olofmeister. | Off-angle for CTs against A Main. Ts clear it before the plant. |
| E-Box (also Electrical, Electric Box) | The electric box on A near the exit of Popdog. | The usual CT spot against Popdog. Ts need to clear it when they come from Popdog. |
| Cubby (also Old Heaven) | The small space at the back of A where the climb to Heaven was in CS:GO. | A hiding spot for a CT or a T after the plant. Valve added barrels here in 2025. |
| A1 | The corridor from A site toward CT Spawn and CT Tunnel. | CTs rotate through it. Ts in A1 can cut off a retake. |
| A2 | The CT position that guards the exit of Ivy onto A. | The main CT hold against Ivy. |
Some players call the train next to Hell “Yellow”, and CS:GO players knew the trains in front of A Main and Ivy as Blue and Green. Before the match, agree with your team which name you use for that train. Heaven, the room above A that CTs reached by climbing from the site, is no longer on the map, so CTs on A now play from the ground level.


B Halls: upper and lower, one above the other

The B Halls are where Ts gather before they hit B. They have two corridors, one above the other: Upper B Halls lead to Upper B, and B Halls lead down to Lower B. CTs rarely hold the halls themselves. They throw grenades into them from the site and wait at the two entrances.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| Brown Halls | The narrow corridor between T Stairs and the B Halls. | The T path from the T side to the B Halls. |
| Upper B Halls | The upper corridor that leads to Upper B. Valve added new cover here in July 2025. | Ts wait here before an Upper B push. |
| B Halls (also Lower B Halls) (lower level) | The lower corridor that leads to Lower B. | Ts prepare a Lower B push here. CTs throw grenades into it. |
| Upper B | The upper entrance onto B site, through an arch toward Catwalk. | Ts enter here at Catwalk height. CTs on Headshot watch it. |
| Lower B (also B Ramp) (lower level) | The lower entrance onto B site, at the level of the trains. | The main T entry to B. CTs hold it from the trains and from Back Site. |
Because the two halls run one above the other, a CT on B who hears footsteps should call “upper” or “lower” before the T side reaches the site. Utility thrown from Brown Halls can still reach B site in CS2.

B site: Catwalk, Headshot and the trains

B site is smaller in CS2 than in CS:GO, and a new building now blocks the old rafters above the site, so Ts need less utility to enter. CTs usually hold B from Headshot, from the trains and from Back Site, with one player ready to rotate through Z Connector.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| B Site (lower level) | The bombsite between the trains, on the lower level. | Ts plant between the trains. CTs retake from Back Site and Z. |
| Catwalk | The raised walkway after the Upper B arch, along the side of the site. | Ts from Upper B use it. In CS2 it is separated from Headshot, so you jump onto Oil. |
| Headshot | The raised CT position on the CT side of the site, where a CT shows little more than the head. | A standard CT hold against Upper B and the site. |
| Oil (also Oil Train) | The long striped train on B site, next to Catwalk. | Ts from Catwalk jump onto it. CTs near Headshot and Ts after the plant use it as cover. |
| B Red | The red train on B, near Z Connector. | It blocks the view from Z and CT Spawn, so CTs use it in a retake. |
| Back Site | The open CT area behind the trains, next to CT Spawn. | CTs rotate through it quickly but have little cover there. |
| Sidewalk (lower level) | The platform from Lower B toward Z Connector. | Ts use it to reach Z from B. Valve adjusted the platform outside Z in July 2025. |
Valve also raised the CT side platform on B in the July 28, 2025 update. When you call a T on B, name the train: “two Oil” or “one B Red” tells your team more than “two on B”.

CT Spawn, Z Connector and the CT rotations

CTs start between the two sites. From CT Spawn, one or two players go to A through CT Stairs or CT Tunnel, and the rest go to B. Z Connector is the link that both sides fight for in the middle of a round: if Ts hold it, a CT rotation from A to B takes much longer.
| Callout | Where it is | Who uses it and why |
|---|---|---|
| CT Spawn | The CT start, between the sites and next to Back Site on B. | CTs split to A and B from here. |
| Z Connector (also Z, Connector) | The Z-shaped corridor that links A site and B site. | The fast CT rotation between sites. Ts take it to cut that rotation. |
| CT Stairs | The stairs from CT Spawn up toward A and Ivy. | The CT route to A and a common retake position. |
| CT Tunnel (also Tunnels) | The corridors behind A site between Ivy, CT Stairs and A1. | CTs rotate here unseen. Valve widened the opening between Hell and Tunnels in January 2025. |
A call that names the route helps your team decide when to rotate. A CT “in Z” can reach either site quickly, while a CT “on CT Stairs” is already close to A.


Train callouts cheat sheet
This table lists every callout in this guide by area, with the side that usually holds each area. The group names are the same as on the map images above.
| Area | Callouts | Who usually holds it and why |
|---|---|---|
| T Spawn and Ivy | T Spawn, Dumpster, Alley, Pigeons, Ivy | T side territory; CTs push Ivy for information |
| A Main and Popdog | A Main, T Stairs, Kitchen, Showers, Popdog, Longdog | T side routes; Ts choose the site here |
| A site | Red, Hell, Olof, E-Box, Cubby, A1, A2 | CTs hold from A2, Red and E-Box |
| B Halls | Brown Halls, Upper B Halls, B Halls (lower), Upper B, Lower B (lower) | Ts gather here; CTs hold the two entrances |
| B site | B Site, Catwalk, Headshot, Oil, B Red, Back Site, Sidewalk | CTs hold from Headshot and the trains |
| CT side | CT Spawn, Z Connector, CT Stairs, CT Tunnel | CT rotations; Ts take Z to cut them |
How to learn Train callouts quickly
On Train many positions are named after a train, so the train colors are the names you need to learn. Our routine for a new map:
- Start a private match on Train with no bots and walk the map in the order of this guide: Ivy, A Main, Popdog and Longdog, A site, then the B Halls, B site and Z Connector. Say each name out loud when you reach it.
- Set up a practice server with the right CS2 console commands (infinite warmup, no round time), so you can stay in one area as long as you need.
- Walk the B Halls twice, once through Upper B Halls and once through B Halls, so you know which entrance each corridor leads to.
- Learn the trains by color on both sites: Red, Hell train, Oil and B Red. Many calls on Train name a train.
- Agree with your regular teammates on the names that cause mix-ups: Popdog or Longdog, Yellow or Hell train, and B Halls or Lower B Halls.
Train is out of Active Duty, so you will not see it in Premier as of October 2026. If you want to know which maps are in the pool, read our guide to the Active Duty map pool. Our guides to Nuke callouts and Inferno callouts use the same format, and so does our older guide to Mirage callouts.
Bottom line
Learn Train by area and by train color, and always say upper or lower for the B Halls.
If you play CT side, learn A2, Red, E-Box and Hell for A, and Headshot, Oil and Back Site for B, because you will hold those in many rounds. If you play T side, learn the routes: Ivy and A Main for A, Popdog and Longdog for the rotation, Upper B and Lower B for B.
The names that cause mistakes are the old CS:GO ones. Sandwich and Heaven no longer exist, Popdog is now a longer hallway, and some players call the Hell train Yellow. Agree on these names with your team before the match.
FAQ
Is Train in the CS2 Active Duty map pool in 2026?
No. Valve removed Train from the Active Duty pool on January 21, 2026, when Anubis returned at the start of Premier Season Four. Since Premier Season Five began on July 8, 2026, the pool is Ancient, Anubis, Cache, Dust II, Inferno, Mirage and Nuke, and it has not changed as of October 26, 2026. Train is still available in Competitive mode.
What is Popdog on Train?
Popdog is the connection between the B Halls and the A side, and it comes out near E-Box on A site. In CS:GO it was a short room with a climb. In CS2 Valve replaced it with a longer hallway with stairs, which many players call Longdog, so a rotation through it takes more time.
What is the difference between Upper B and Lower B on Train?
They are the two T entrances onto B site, one above the other. Upper B comes from Upper B Halls and enters at the height of Catwalk. Lower B, also called B Ramp, comes from the lower B Halls and enters at the level of the trains.
Is there still a Heaven on Train in CS2?
No. Heaven above A site was removed when Train returned in CS2 on November 13, 2024. The small space where CTs climbed up to it is still there, and players call it Cubby or Old Heaven.
Where is Ivy on Train?
Ivy is the long corridor that runs from Pigeons near T Spawn to A site. It ends at A2, where CTs usually hold it. Ts use Ivy to hit A from a second side while teammates come through A Main.
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Sources
- Valve: All Aboard (Train returns), November 13, 2024 (Valve)
- Valve: Counter-Strike 2 update notes, November 2024 to September 2026 (Train map notes) (Valve)
- Valve: Premier Season Two update, January 28, 2025 (Train added to Active Duty) (Valve)
- Valve: Spring Forward update, March 31, 2025 (Train 2025 Collection, Train changes) (Valve)
- Valve: Premier Season Four update, January 21, 2026 (Train removed from Active Duty) (Valve)
- Valve: Premier Season Five update, July 8, 2026 (Cache added, Overpass removed) (Valve)
- Liquipedia: Train (CS2)
- Counter-Strike Wiki (fandom): Train
- Train is back: what's new in the November 13th CS2 update (Refrag)
- Pros react to the return of Train to CS (Dust2.us)
- 5 major changes to Train in CS2 (Sportskeeda)
- Anubis returns to map pool, replacing Train (Dust2.us)


